{
  "type": "book",
  "site": {
    "name": "Kołczan Książek",
    "language": "pl-PL",
    "url": "https://www.kolczanksiazek.pl"
  },
  "formats": "Każda podstrona ma dwie wersje z tymi samymi danymi: JSON (adres strony + .json) i markdown (adres strony + .md). Do każdego `url` w tym dokumencie można dopisać .json albo .md.",
  "title": "Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition Harrison Ferrone",
  "subtitle": null,
  "slug": "learning-c-by-developing-games-with-unity-6-get-to-grips-with-coding-in-c-and-build-simple-3d-games-in-unity-from-the-ground-up-eight-edition-harrison-ferrone",
  "url": "https://www.kolczanksiazek.pl/harrison-ferrone/learning-c-by-developing-games-with-unity-6-get-to-grips-with-coding-in-c-and-build-simple-3d-games-in-unity-from-the-ground-up-eight-edition-harrison-ferrone",
  "json": "https://www.kolczanksiazek.pl/harrison-ferrone/learning-c-by-developing-games-with-unity-6-get-to-grips-with-coding-in-c-and-build-simple-3d-games-in-unity-from-the-ground-up-eight-edition-harrison-ferrone.json",
  "markdown": "https://www.kolczanksiazek.pl/harrison-ferrone/learning-c-by-developing-games-with-unity-6-get-to-grips-with-coding-in-c-and-build-simple-3d-games-in-unity-from-the-ground-up-eight-edition-harrison-ferrone.md",
  "authors": [
    {
      "name": "Harrison Ferrone",
      "slug": "harrison-ferrone",
      "url": "https://www.kolczanksiazek.pl/harrison-ferrone"
    },
    {
      "name": "Justin Horner",
      "slug": "justin-horner",
      "url": "https://www.kolczanksiazek.pl/justin-horner"
    }
  ],
  "language": "pl_PL",
  "original_title": null,
  "original_language": null,
  "first_published": null,
  "genres": [],
  "series": [],
  "cover": null,
  "description": "It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer! Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6. You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter. Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book. *Email sign-up and proof of purchase required",
  "editions": [
    {
      "title": "Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition Harrison Ferrone",
      "subtitle": null,
      "url": "https://www.kolczanksiazek.pl/harrison-ferrone/learning-c-by-developing-games-with-unity-6-get-to-grips-with-coding-in-c-and-build-simple-3d-games-in-unity-from-the-ground-up-eight-edition-harrison-ferrone/9781805808701",
      "publisher": "Packt Publishing (Z chęcią przeczytam książkę w języku polskim)",
      "publisher_series": [],
      "translators": [],
      "medium": "paper",
      "duration_seconds": null,
      "narrators": [],
      "illustrators": [],
      "cover_artists": [],
      "isbn": "978-18-0580-870-1",
      "pages": 504,
      "published": null,
      "language": "pl_PL",
      "cover": null
    }
  ],
  "other_languages": [],
  "characters": [],
  "chapters": []
}
