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Game Development Patterns with Unreal Engine 5. Build maintainable and scalable systems with C++ and Blueprint Stuart Butler1 / 1
Wydanie · Softcover

Game Development Patterns with Unreal Engine 5. Build maintainable and scalable systems with C++ and Blueprint Stuart Butler

SBStuart Butler
—
rok wydania
254
stron
polski (Polska)
język
Softcover
typ okładki
Wydawca
Packt Publishing (Z chęcią przeczytam książkę w języku polskim)
ISBN-13
978-18-0324-618-5
EAN
9781803246185
Data wydania
—
Książka
Game Development Patterns with Unreal Engine 5. Build maintainable and scalable systems with C++ and Blueprint Stuart Butler · 1 wydanie
Wydawca o tym wydaniu

Design patterns serve as a toolkit of techniques and practices that enable you to write code that’s not only faster, but also more manageable. With this book, you’ll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You’ll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you’ll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update. In the next section of the book, you’ll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You’ll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling. By the end, you’ll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.